Hidden Potential bills itself as “a spiritual successor to the original Second Wave” add-on for XCOM : Enemy Unknown. But at least those who thought timers shouldn’t begin to tick until Concealment is broken didn’t have to wait long to have their wish granted. The bad news is the “some” in that line suggests the mod won’t play well with some XCOM 2 add-ons, too. The good news is that the mod’s creators believe it will play nicely with some other mods that alter the mission timers in XCOM 2. With the mod installed, mission timers won’t begin to countdown until ADVENT forces have spotted your squad. True Concealment makes one of the most interesting mechanical additions to XCOM 2 work in the way that many of us assumed it would during our first few hours with the game. Change the digits (represented by X and Y) in “AlienHeadquarters_DoomMaxValue=Y” so that X matches your current difficulty level (0 is easy, 1 is normal, 2 is hard, 3 is impossible) and Y is the number of squares you want the Avatar meter to have.Ĭonfigure Avatar Meter - h/t to Steam user Ez-ĭisable Avatar Meter – Nexus Mods True Concealment
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